Eu4 multiplayer tips11/9/2022 ![]() ![]() Those modifiers are as powerfull as terrain modifiers or dice rolls and so leaders are extremely important, one thing important to note tho is that a fire leader is useless early game as shock is much better. So a 4/2 leader vs 2/2 leader will give his army a +2 modifier on the fire phase and nothing on the shock phase. Leaders : A leader has 4 stats Shock,Fire,Maneuver and Siege, siege is useless in fights as well as maneuver.At the beginning of a phase the two leader will see their stats compared and the one with more stats will have a bonus. #Eu4 multiplayer tips how toNot enough infantry : You can never go wrong with more infantry, but you can with too much cav or art, having a good infantry wall with reserves is really key as this will help you protect your cannons.Īll those things will help you get usefull modifiers in combat i'll explain to you how to get them and what they do. ![]() Your cannons will be standing in the reserves their whole life, cannons don't get damaged in the back row and thus don't need reinforcements NEVER TAKE MORE CANNONS THAN YOUR COMBAT WIDTH Getting more cannons than your Combat width : This is useless. Getting too much cavalry : This is ok in early game but as game progresses the cavalry gets destroyed in the fire phase keeping 2 or 4 cavalry for anything that's not a horde / eastern is better. Here is some common mistakes that some do and why it's bad. 2 or 4 cavalry (It becomes inefficient as the game progresses)īut hey how am i going to field such huge armies !?Īgain this is ideally, if you can't field those numbers get 2 or 4 cavalry first and then you could do 3 infantry for 1 cannon, but something that you need to understand is that recruiting armies by "stack" is inefficent you'll see a lot of people having far too many cavalry or cannons due to this stop thinking with stacks think with ONE ARMY that you'll split in multiple stacks not multiple stacks that you'll group into one army (Hope this is clear enough) Indeed Cannons are best used in the backrow, as they are the only unit that can deal damage from there but they suffer a 50% damage decrease. ![]() You should try as much as possible to fill the front row with infantry this is crucial since any gap in your front row will result in any additional cannon that can't go in the back row to go in the front and get slaughthered. In the early game (Mil tech 1 to Mil tech 8) Artillery is weak and useless in battles compared to infantry, so your armies should consist of some cavalry and the rest on infantry.Īs the game progresses you'll eventually hit Mil tech 13 this marks a huge leap for the cannons as they are now worth it to use massively into battles. Well there is no static composition, you need to adapt your army composition to your military tech level, but there are some guidelines to help you. So what this tells us is that it's really important to have enough troops to occupy all the board if you don't you'll be easily flanked and the enemy will have an advantage over you. In this battle England has very little troops so France put his infantry on the front row and put cavalry on the sides to flank English troops, the rest of the French army is standing in the back row they can't attack nor be attacked and will reinforce the front row if a unit flees. ![]() So the first and more important thing is to have a correct army composition.Īs you can see there is two lines available for deployment for each army the white squares represents the available space for deployment that's left, as you may or may not know not every one of your troops are deployed in a battle if they exceed your Combat Width. ![]()
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